Sunday, April 20, 2008

Parallel move generation

One of the advantages of using GPU's multiprocessors. Instead of generation all pseudo legal moves for a given chess position in sequence, I use 64 threads to generate all legal moves parallel!

Alpha beta

Recursion is not possible on the GPU, because the processor on the GeForce 8800 has not stack. Therefore I needed to implement recursion with a state machine and a array which simulates the stackpointer.

Friday, April 18, 2008

TCSP

I used Tom Kerrigan's Simple Chess program as a starting point to test if chess would be possible on a GPU.

Thursday, April 17, 2008

First version

The first version is running very inefficient 1000 nodes/s using 1 thread!

Challenge

I started this challenge in january 2007. The challenge is to implement a chess engine purely running on graphical adapters. The idea came after the launch of NVIDIA's CUDA, a SDK to program GPU's.

Wednesday, April 16, 2008

GPU Chess

Follow the adventure of creating a chess engine on a graphical adapter